Sunday, 4 October 2009

Why Blend morphs?....

I've been busy getting another character ready for animation and experimenting with Blend Morphs in Anime Studio Pro. The robot, seen previously, was intended to simply 'flip' from front view to side view rather than have smooth head turns as I thought this would suit his robotic form. Some purists may disagree but I do quite like the snappy motion this gives and, if the move is preceeded by a few frames of good anticipation then it works very well. However, to contrast with this I wanted the Granny especially (being older and slower) to have smoother motion. Therefore I decided to experiment with the Blend Morphs. You can see how they work here.....

I've created head turns before using actions in AS but the new Blend Morphs feature means you can combine the reusable poses, as you would in a 3D package. I've quickly created a head turn to demonstrate how it works in an animation.

That's it for now. Feel free to leave questions or comments.

All text and pictures (c) 2009 Dale Hemenway


  1. Wow, this head turning technique is pretty effective.

    Have to admit, I'm all for the snappier robot animation style but this is also very nice and sure can see what you're aiming for here. Very nice work, keep on at it.

    BTW, your granny has no wrinkles. Has she just come back from a Botox session? ;-)


  2. Hi John,

    Thanks for the comments. No botox but she's had 'robotox' whereby the robot overheats but can dissipate the heat from his hot fingers whilst 'ironing' the wrinkles from Granny's face =0) Anyway, she's a Granny as she has large earrings and is called....Granny!


  3. Actually, she reminds me of Mrs Merton. :-D

  4. Haha, I can see what you mean. Well, she was a Granny so that's fine =0)

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  6. tell us how can you do that, please make a videotutorial